FLEET SIMULATION · 6 TEAMS · 10–60 PLAYERS

The colonyis running out.Keep exploring?

Six teams share a fleet with a common survival goal and competing glory metrics. Every team chooses: go farther and risk everything, or conserve and trust someone else delivers.

Format
Fleet of 6 teams
Duration
2–2.5 hrs
Players
10–60
Skill
Strategic thinking
Resource Paradox — fleet map and resource levels

Resources are finite. The mission isn't.

73%

of leadership teams cite resource constraints as their #1 strategic pressure

cost of over-extending vs. holding position in ambiguous conditions

6

teams in the fleet — six interpretations of “we're all in this together”

The simulation doesn't tell you to collaborate. It shows what happens when you don't — and lets the maths argue.

Most resource training focuses on prioritisation frameworks. They rarely capture another team making a live decision that affects yours without asking.

Resource Paradox runs six teams in one fleet: shared survival, competing glory. Explore deeper for a better find — or conserve and hope rivals deliver? The answer changes by round three.

How the session runs

Structured phases keep energy and learning tight — from brief through play to debrief.

Phase 1

You Have Full Tanks

Fleet briefing, maps, first exploration choices. Everything still feels like preference — constraints haven't bitten.

Abundance mindset

Phase 2

The Numbers Are Real Now

Resources fall; some teams strike deposits; collective survival threshold becomes visible. Transfer requests open — often too late.

Scarcity · Coalitions

Phase 3

Individual Glory or Fleet Survival

Last push: full commitment wins the leaderboard; conservative play may keep the fleet alive. Debrief names which optimiser the room chose.

Reckoning

Sample fleet decisions

  • Option: Near sector — moderate find, conserve.
  • Option: Far sector — glory play.

    Consequence: Miss and you may strand the mission and teams you didn't help.

  • Option: Hold — transfer 30% to a critical team.

    Consequence: Builds fleet survival; lowers your headline score.

Roles in each team

Commander

Final exploration calls; holds the mission brief.

Navigator

Route map and sector risk — information others lack.

Resource officer

Live fuel and supply — sees true depletion rate.

Comms lead

Broadcasts and transfer requests; decides what's shared.

Science officer

Deposit probability — data holder, not sole decider.

Fleet liaison

First to know when trust across teams frays.

Fleet and team telemetry

Fleet survival

Collective threshold

Team resource level

Fuel / supply

Individual team score

Deposits vs. peers

Collaboration index

Transfers & responses

Patterns in the debrief

The Hoarder

Never transfers; may survive alone while the fleet bleeds.

The Explorer

High variance — boom or bust; makes the conversation.

The Collaborator

Reads the fleet board; transfers with intent.

The Free rider

Lets others save the fleet while chasing personal score — gets named.

Facilitator debrief

  1. When did you first look at the fleet board instead of your team view?
  2. When a team asked for transfer — instinct vs. actual move?
  3. Round 3: glory or survival — what drove you?
  4. Where does this dynamic exist in your real organisation?
  5. One change to how your team allocates resources next quarter — named.

Also in the experience

  • Facilitator dashboard and debrief-ready artefacts
  • Device-based play — hybrid and in-room friendly

Let's talk about your team

Book a facilitated session — we'll match group size, format, and outcomes to the right simulation.

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